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Frostbite the long dark
Frostbite the long dark








frostbite the long dark

Epic's Unreal Engine, that developer said, is like an SUV, capable of doing lots of things but unable to go at crazy high speeds. While describing Frostbite, one top developer on Mass Effect: Andromeda used the analogy of an automobile. Because out of the box, it doesn't have an animation system." (Frostbite was later attached to an animation system called ANT, that source said, but it was full of "duct-taped issues.") "But one of the key things that makes it really difficult to use is anything related to animation. "Frostbite is wonderful for rendering and lots of things," said a person who worked on the game.

frostbite the long dark

Engineers on Andromeda had to design many of their own features from scratch, including their animation rig.

frostbite the long dark

By the time BioWare entered pre-production on Mass Effect: Andromeda, the Dragon Age: Inquisition team had built some of the tools that they'd need to make an RPG, but not all of them.










Frostbite the long dark